The final game also completely hides the paused gameplay with a static background. ![]() The second owl at the bottom left is for the credits, available as well in the final game when debug mode is activated. The menu functions exactly the same in the prototype. ![]() The most notable difference is that the HUD was completely remade between this build and the final game. 5.3 00020FlyingFordEnd & 00030WhompCrashĭialog voice clips cut from the final game.It is mostly made up of mini-quests (unlike other versions). It is based on the PS2/Xbox/GC and Mac versions. The Game Boy Advance version has the fewest spells. These challenges are all based on events from the book, for example, travelling into the Forbidden Forest and gathering ingredients for a potion Hermione is making. Each new spell is accompanied by a challenge, which the player must get through in a certain amount of time to complete that class period.ĭuring the later parts of the game, the player will face challenges which are not time-limited and are not related to learning spells. Filling the gaps between these events are various classes, where the player will learn how to fly a broomstick and learn new spells for combating bosses, among other things. ![]() Throughout the course of the game, the player will encounter events that tie into the storyline of the second book. Taking control of Harry, the player explores Hogwarts castle and grounds. Harry Potter and the Chamber of Secrets was released on 15 November, 2002, the same day as the film adaptation, developed by KnowWonder, Eurocom, EA UK, Argonaut, and Griptonite Games (varies by platform) and published by Electronic Arts.The game’s core gameplay is straightforward.
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